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JS Canvas开发应用:挂钟酷炫效果

JS Canvas开发应用:挂钟酷炫效果。之前发过很多钟表的小应用了,大家可以先看下:

试玩一个简单的钟表效果

Canvas应用:实现最简单的挂钟效果

今天继续分享一个用canvas实现的。

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>JS Canvas开发应用:挂钟酷炫效果 - Web前端之家www.jiangweishan.com</title>
</head>
<body>
    <canvas id="clock" width="500" height="500" ></canvas>
    <script>
        var canvas=document.getElementById("clock");
        var context=canvas.getContext("2d");
        
        // canvas.style.backgroundColor=getRandom()
        function drawClock(){
        //清除画布
        context.clearRect(0,0,canvas.width,canvas.height)
        //获取时间
        var now=new Date()
        var second=now.getSeconds()
        var minute=now.getMinutes()
        var hour1=now.getHours()
        var hour=hour1+minute/60;   //将24小时制转成12小时制,且为浮点型
            hour=hour>12?hour-12:hour;
        var time=now.toLocaleString()   //获取全部时间

        //绘制表盘         context.beginPath() //开始路径         context.strokeStyle=getRandom()   //线条颜色         context.lineWidth=8 //线条粗细         context.arc(250,250,200,0,360,false)         context.stroke()         context.closePath() //结束路径                  //绘制时刻度         for(var i=0;i<12;i++){             context.save()  //保存当前画布状态             context.translate(250,250)  //重设画布的原点,以画布中心为原点             context.lineWidth=3;                 context.rotate(Math.PI/18030i)    //设置画布旋转角度,参数是弧度Math.PI/180*30             context.beginPath()             context.strokeStyle=getRandom()             context.moveTo(0,-180)  //起始位置             context.lineTo(0,-195)  //结束位置             context.stroke()                     context.closePath()             context.restore()

        }         //绘制分刻度         for(var i=0;i<60;i++){             context.save()  //保存当前画布状态             context.translate(250,250)  //重设画布的原点,以画布中心为原点             context.lineWidth=1;                 context.rotate(Math.PI/1806i)    //设置画布旋转角度,参数是弧度Math.PI/180*30             context.beginPath()             context.strokeStyle=getRandom()             context.moveTo(0,-188)  //起始位置             context.lineTo(0,-195)  //结束位置             context.stroke()                     context.closePath()             context.restore()

        }         //时针         context.save()         context.lineWidth=5;         context.strokeStyle=getRandom()         context.translate(250,250)         context.rotate(hour30Math.PI/180)         context.beginPath()         context.moveTo(0,10)         context.lineTo(0,-100)         context.stroke()         context.closePath()         context.restore()

        //分针         context.save()         context.lineWidth=3;         context.strokeStyle=getRandom()         context.translate(250,250)         context.rotate(minute6Math.PI/180)         context.beginPath()         context.moveTo(0,15)         context.lineTo(0,-130)         context.stroke()         context.closePath()         context.restore()

         //秒针         context.save()         context.lineWidth=1;         context.strokeStyle=getRandom()         context.translate(250,250)         context.rotate(second6Math.PI/180)         context.beginPath()         context.moveTo(0,15)         context.lineTo(0,-170)         context.stroke()         context.closePath()         context.restore()                  //表盘中心         context.beginPath()         context.lineWidth=1;         context.fillStyle="red"         context.arc(250,250,4,0,360,false)         context.fill()         context.closePath()

        //绘制文字时间         context.font="18px 宋体 Bold"         context.fillStyle=getRandom()         context.fillText(time,160,150)         }         drawClock()         setInterval(drawClock,1000)

        function getRandom(){             var col="#";             for(var i=0;i<6;i++){               col+=Math.round(Math.random()*16).toString(16)             }             return col         }

    </script> </body> </html>


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